With the popularity of personal tracking devices like the Fitbit Flex and Nike Fuel Band, and the introduction of Google Glass, wearable devices are entering the mainstream. Once only the purview of academic research labs and niche products, this new wearable era has the potential to support computing access for a broad range of users—if designed with inclusion in mind. One of our major projects, for example, investigates on-body interaction to support non-visual mobile computing. For users with visual impairments, who do not necessarily need the visual display of a mobile device, non-visual on-body interaction (e.g., Imaginary Interfaces) could provide accessible input in a mobile context. Such interaction provides the potential advantages of an always-available input surface and increased tactile and proprioceptive feedback compared to a smooth touchscreen.
Partners and Funding Sources
This work has been funded by NSF CAREER Award (2014-2019), Nokia University Cooperation Grant (2013-2014). We would also like to acknowledge our collaborators at United Cerebral Palsy.
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